Mobile app
development for
iOS and Android
Apps your customers keep and your teams rely on — fast, stable, bilingual and connected to the systems behind them.
Prokoders builds iOS and Android apps for ambitious businesses worldwide — customer apps, field-team apps and companion apps for existing platforms. Apps are designed for Arabic and English from day one, connected to the systems behind them, and released through an automated pipeline. Most projects start with a two-week Discovery Sprint.
Sound familiar? What changes with Prokoders
Your app gets downloads but few people open it twice.
Mobile UX designed around the few things users do most.
Field teams lose connection — and their work with it.
Offline-first data that syncs when the signal returns.
Two separate apps, two codebases, twice the cost of every change.
Cross-platform for most business apps, native where performance demands it.
What's included
iOS and Android apps, cross-platform (Flutter, React Native) or native
We select the optimal engine based on device hardware needs, animation intensity, and delivery timeline — producing production code you own completely.
Mobile UX and UI design in Arabic and English
Full Right-to-Left (RTL) gestures, mirrored navigation, curated typography, and seamless localized formatting.
Offline operation and data sync for field use
Persistent local SQLite/WatermelonDB storage ensuring drivers and technicians continue uninterrupted in basements and remote zones.
Push notifications, payments, maps and device features
Apple Pay, Google Pay, Mada, live GPS tracking, background location telemetry, camera QR scanners, and biometric FaceID.
App Store and Google Play submission and release management
Review guideline audits, metadata localization in English and Arabic, screenshot asset generation, and staging approvals.
Analytics and crash monitoring
Real-time crash diagnostics with Sentry & Firebase Crashlytics, funnel telemetry, and session health.
How it works
Discovery Sprint
core journeys, prototype on a real phone, architecture, firm price.
Build
cycles with test builds on your devices.
Launch
store submission, monitoring and support ready.
Improve
releases driven by usage data.
What you get
Typical use cases
A retailer launching a loyalty and ordering app in Arabic and English.
A logistics company giving drivers an offline-first delivery app.
A SaaS platform adding a companion app for its customers.
FAQ
How much does it cost to build a mobile app?
It depends on the number of screens, user roles, integrations and whether the app must work offline. After a two-week Discovery Sprint you get a firm price; our cost guide gives typical ranges .
How long does it take to build an app?
A focused first release typically takes 10–16 weeks — confirm after discovery.
Native or cross-platform: which should we choose?
Cross-platform suits most business apps: one codebase and a lower cost. Native makes sense when the app depends heavily on device performance or hardware.
Can the app work offline?
Yes. We build offline-first apps that store work on the device and sync when the connection returns.
Do you maintain apps after launch?
Yes, through Managed Support or Continuous Engineering, including updates for new iOS and Android versions.
Have an app in mind?
Get a prototype on your phone in two weeks.